Game Localization & Translation
Bring your game to players worldwide — fully localized, culturally adapted, and ready to launch in 100+ languages.
End-to-end game localization for studios going global — UI and dialogue, subtitles and voiceover scripts, store and ASO copy, culturalization, and in-context LQA. We plug straight into your engine and pipeline (JSON, XML, .po, .resx, .strings, Unity, Unreal) so every locale ships on the same release as English.
What's included
Everything you need,
end to end.
In-game text & UI
Menus, HUD, tooltips, error states, settings, and tutorial copy — translated with character limits, placeholders, and rich-text tags fully respected.
Narrative & dialogue
Story, character voice, barks, and branching dialogue handled by gamer-linguists who understand tone, lore, and the genre your players already know.
Subtitles & voiceover scripts
Timed subtitle files, dub-ready VO scripts with lip-sync notes, and native voice talent direction for cinematics and hero characters.
Store listings & ASO
Localized Steam, App Store, Google Play, Epic and console store pages — title, description, keywords, and screenshot copy tuned for each market.
Culturalization
Symbols, colours, gestures, humour, religion, gore, alcohol, and political references reviewed per region so your game doesn't get pulled or review-bombed at launch.
LQA testing
Native gamer-linguists play the actual build in each locale, log bugs with screenshots in your tracker, and verify fixes — UI truncation, broken variables, mis-timed subs, all caught before ship.
Use cases
Built for the work you actually do.
Mobile & hyper-casual
Fast-turnaround localization tuned for store conversion and tight UI — perfect for soft launches and live-ops content drops on a weekly cadence.
Indie & narrative RPGs
Heavy dialogue, lore-driven worldbuilding, and culturally specific humour transcreated by gamer-linguists who respect the writer's voice.
Strategy, simulation & MMOs
Glossary-locked terminology across hundreds of units, items, and systems — consistent across UI, tutorials, patch notes, and community channels.
Console & AAA launches
Full-scale text, audio, and certification-ready localization with LQA on real devkits — coordinated to your global submission and release calendar.
Pricing
Simple tiers. Tailored proposals.
Pricing depends on scope, volume, and language pairs.
Starter
For indie and mobile titles localizing into 1–5 languages without VO.
- Up to 20k source words
- Native gamer-linguist + reviewer
- Glossary & style guide
- Store-listing copy included
- Standard 2–3 week delivery
Growth
Our most popular plan — full localization with in-context LQA across multiple markets.
- Unlimited volume, 6–12 languages
- Two-step linguist + senior review
- In-context LQA on real builds
- Subtitles & dub-ready VO scripts
- Engine / TMS / GitHub integration
- Translation memory & QA reports
Studio
Full-scale console, AAA, and live-ops programs with VO, certification, and continuous delivery.
- 12+ languages with dedicated lead
- Full VO production & direction
- Console certification-ready QA
- Culturalization & regional compliance
- Continuous localization on release cadence
- Quarterly business reviews
FAQ
Questions, answered.
We work directly with the formats your engine already exports — JSON, XML, .po/.pot, .resx, .strings, .csv, .xlsx, YAML, Unity/Unreal localization tables, and Godot CSVs. We can plug into your build pipeline, your TMS (Crowdin, Lokalise, Phrase, memoQ), or your GitHub repo so new strings flow to linguists on every commit and return ready to merge — no copy-pasting between spreadsheets.
Related work
Recent case studies in this service.
MarketReady™
Add MarketReady™ to this project
Validate your content with real native users in the target market before launch — and get a signed report that certifies it's ready.
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